Is a first person stealth game. You play as an inventive thief with the task to rob an art collection.
Exhibited is a school project that has a time span of a year. I am doing this with a large team of 33 people. I am working with designers, artists, producers and other programmers. The focus of this project is to learn the steps of development, concept – pre production – production – release.
Player Controller – I created the player controller, within the player can walk, crouch and sprint. I also created the climbing, vaulting and peeking. The player is only allowed to climb or vault if a certain object is marked as climbable or vaultable.
Pickups – I created pickups that the player can pick up. These are loot, narrative notes and gadgets.
Gadgets – I implemented the animations for the player of the shock glove, noisemaker and goggles. I helped with implementing the functionality.
Doors – I created doors that the player can open and close. The AIs can also move through these doors and doors can be locked for the player.
Score Screen – I implemented the functionality on what is displayed on the score screen. Keeping track of all the values and displaying them.
Checkpoints – I created a checkpoints system that can be placed in the level and if the player hit the collider it saves the data we want and you can load from that point.
Player Controller Mechanics