Gameplay – I created the player controller and animation controller. I programmed everything related to the “Normal race” and the “Boss race”.
Networking – I created the matchmaking system and the gameplay networking using photon and RPCs. I supported with setting up the database and mapped this data to the gameplay elements.
AI – I created an AI where the player can race against in the Normal race and the AI behaviour in the Boss race.
Tool – I created a tile editor tool, within you can put prefabs of the obstacles. The data of the prefabs will automatically go into the tile itself so it get used in the game to check the obstacles that are placed in the tile.